Saturday, October 29, 2011

Shaun White Skteboarding Review

Shaun White Skateboarding is a game where New Harmony City, the city the game takes place in, is taken over by an anti-fun corporation named The Ministry. The game opens with a psycadelia-like scene, where Shaun White is using shaping, a concept we'll talk about later, and is grinding his way through the city, and changing the landscape by tricking and grinding. At one point, though, he loses his balance, and falls to the ground. After this, there is a first person scene where, you, a Ministry worker, is given White's board. Before you look at it, though, Shaun White claims it will set you free. Once you do, the character creator comes up and you do just that. After, you somehow communicate with an English Professor X. Then, in a cleched moment, there is a vent right in the room, and you jump through, and surf on a train. At that point, I thought there would be a train riding mini-game, but the camera just fell to the ground, your character rode off, and the toutorial begins. This is where they introduce Flow, the thing Shaun White used to contort the city. Flow can be used to "influence" people, because after the toutorial you go outside, and everything is gray and boring. Once you do your first trick, color springs into the world, but not the whole thing. This is the challenge in Shaun White Skateboarding. Besides saving White, and stopping the Ministry, you need to influence New Harmony and save its citizens. My time with Shaun White: Skateboarding was the most fun I've had in a video-game, so much so, I can't explain it. It is Skate 3 with juvenile mischief, with a Just Cause liberation-type feel, and it fits together with the best brand name a company can give a sports game that's this wacky and fun. I give this game a 200/10.